Hoi4 navy meta

4.1 Modifiers 4.2 Pride of the fleet Task force The unit overview of a carrier task force called "Singapore Squadron", part of the "Far East Command" fleet, docked in Singapore Task forces are groups of individual ships. They are the most basic unit of ship control available to the player. Each task force has a customisable insignia and name.

Hoi4 navy meta. Scipio_Africanus. Nov 20, 2018. Jump to latest Follow Reply. There is a lack of guides on competitive hoi4 multiplayer meta, so here is one. Hopefully this will help new players be able to get in and understand hoi4 multiplayer.

You need destroyer tanking to protect the cruisers (in the meta fleet build). You don’t need them to dps effectively. The cruisers are plenty. This is the same reason you don’t put torps on your roach destroyers. Just make a few torp destroyers, and lots of roaches. The need for more tanking is greater. 1. level 2.

You need to set subs to convoy raiding mission, not patrol. NEVER mix submarines in with your surface fleets task force(s). Also, avoid sending subs into Shallow Sea Zones because they get a -100% visibility debuff, making it very easy for enemy air and destroyers to kill your subs. Task Forces set to Patrol will generally only locate enemy task forces and not …Jan 12, 2021 · There are essentially two metas. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Destroyers should be at least 4 per cruiser. You don’t need lots of torpedo destroyers. A small navy, like the Italian, could never win an all-out fight with the Royal Navy - but it could tie down disproportionate British resources all across the Mediterranean in case it would decide to launch an operation somewhere, like a strike on a large convoy. Thus, the fundamental enabler of doomstacks are the long-lasting sea battles.Upgrading in Guns, Technology (like Radar, Fire Control etc.), AA and Armor etc. was and is atm. the best way to get an passable Surface-Navy. 1. Improve your existing Panzerschips [Graf Spee, Deutschland and Scheer] with new Techs and Weapons [Radar and Fire-Controll-Systems are a must have] 2.The U.S. Navy uses the letters DDG to classify a U.S. warship as a guided missile destroyer. A guided missile destroyer is a destroyer warship constructed to launch guided missiles.There are essentially two metas. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Destroyers should be at least 4 per cruiser. You don’t need lots of torpedo destroyers.This is a navy By Blood Alone tutorial that seeks to give you an understanding of naval templates in hearts of iron 4 in a reasonable timeframe as a hoi4 qui...

A. Carriers: Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, but later on get much stronger. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.Going over naval bombers and the important stats for them. What stats should you care about and what size airframe should you use?Twitch.tv/71CloakCapitals are BB (battleship), BC (battlecruiser), CA (heavy cruiser), and CV (carrier). Screens are CL (light cruiser) and DD (destroyer). You want at least 4 screens for every capital ship to protect them from being torpedoed. I use 4 BC, 8 CL, and 16 DD for my model strike task force if I'm building from scratch.Looking for social media alternatives to Facebook can prove tricky. As we’ve recently discussed in our deep dive into the Metaverse, Facebook — now known by the parent company name Meta — seems to be everywhere.So it was mentioned that airwings are going to be mostly fixed at 100 size, with a few smaller sizes available. Not only does this mess up the cas air wing meta (which was each airwing being 3x your main division combat width) but also the carrier meta. During naval combat, carrier planes carry out 1 mission every few hrs per airwing.

The U.S. Navy pay grade chart is divided into two distinct areas. The enlisted ranks and the officers each have a selection of ranks that include increased responsibility — along with increased pay. Check out this guide to the U.S. Navy ran...This video teaches you how to use the Hearts of Iron 4 air designer that come out with the new DLC "By Blood Alone"....Quick video tutorial explaining a core...Each navy will have 12 base battleships (to represent the starting 12 you get as the UK) All designs will use up to 1940s tech The battles will take place in neutral waters No Admirals will be used IC costs for fleets will be as even as possible The mod is likely to be incompatible with any mods that. -Changes the naval OOB. -Changes or adds naval equipment. -Changes how the equipment designer or its GUI work. -Changes the naval, MTG_naval, artillery or electronics technologies. -Changes the tech tree artwork or GUI. -Alters the national focus trees for UK, Japan, Netherlands, Germany ...What are the best hoi4 navy strategies/tactics in general? HotTeaLemonJuice. Jan 27, 2023. Jump to latest Follow Reply. I barely have any idea how to use the navy. I completed the tutorial and won a few games, but most of the time, I just gather all my navy in a port, group them all together in one group, and then put them on mission patrol all ...

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Japan naval guide (MP) Hi everyone and thx for stoping by! Its simple i am aome kind of intermediate hoi4 player however navy is something that im a complete potato. I am here o make a simple question, as japan what is the "meta" navy or the best navy i can build as japan for multiplayer games, specialy against a us player that understands navy ...Now what's the significance of these numbers for ship templates and techs. First, Trade Interdiction is the best doctrine for fleet combat, full stop. It gives 10% vis reduction to CLs and all surface ships with just one tech from the left side of the tree. Further down the left side helps out BBs and BCs even more. This guide will cover everything there is to know about navy, from gameplay basics to advanced ship designs! I'll start this guide with a very important quote: This quote …Frigates - First entry into a deep water navy. Has one more slot than corvettes (2), slightly higher cost, slightly higher armor. Destroyers - The workhorse of the fleet. Has an additional slot over Frigates (3), higher cost, decent armor that will bounce a lot of early age and lower class ships but it does start to get expensive here on out. Exploring the testing I have done to establish the best ships for surface combat. How to build ships in By Blood Alone. Twitch.tv/71Cloak

A navy is a country's collective naval force, with which it can perform naval warfare . For organisation and control, the navy is divided into one or more fleets. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . At the beginning of the game, each player's navy will already be ...The meta for Japan is to use 14/4s to kill China with as little destruction as possible, the more damage to things like Infrastructure and factories the longer you spend repairing rather than building new factories (the damage can get so great you can’t build for the rest of the game). But don’t confuse a lack of damage with speed, you have ...By Blood Alone - Naval Rebalance. Prairie_Doggin. Sep 28, 2022. Jump to latest Follow Reply. In videos, the devs mention a total rebalance of naval combat, with an emphasis placed on higher penalties for unrealistically large fleets. I thinks thats great, but I am unfortunately having a hard time finding any specifics on what the ideal...HoI4 Guide: Singleplayer Naval Guide - Ships, Missions, Fleet Build - 1.10.5 Meta (2021) - YouTube. #hoi4 #guide #metaA Singleplayer guide to the Navy in HoI4 with the current meta;I apologise for ...Frigates - First entry into a deep water navy. Has one more slot than corvettes (2), slightly higher cost, slightly higher armor. Destroyers - The workhorse of the fleet. Has an additional slot over Frigates (3), higher cost, decent armor that will bounce a lot of early age and lower class ships but it does start to get expensive here on out. Remember the old combat width meta (21w and 42w)? It is no longer viable, and I will brief a list of current optimal combat widths. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of ...If you feel like playing the game, I'd recommend watching a bajilion guides on naval warfare, and learn the templates. Some good are: speedy cruisers, cruiser II hulls with cruiser 3 engines, and the least amount of stuff to give them the most speed. These are great for hunting convoys, and have decent firepower.Hello guys, what do you think is the new naval meta?I Still play this two types of fleet: Mass submarine A fleet with CV + CA + DD with ratio 1:4 (cap.ship : screens) Of course I use BC and/or BB This my CA template and DD template: CA - 2 Heavy Cr. Battery and 2 or 3 Second battery, Armor lv1 or lv2, Max engineItaly's starting navy is pretty good but lacks carriers. Keep it in the Mediterranean under air support until you can add a few. The usual sub spam suffices to cripple worldwide shipping of any enemies you make til then. Prioritize invading the British islands to push back their naval influence, and rush Suez Canal to goof up their shipping ... Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. A single Naval Yard outputs 2.5 production per day. So! (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days.

Going over naval bombers and the important stats for them. What stats should you care about and what size airframe should you use?Twitch.tv/71Cloak

r/hoi4 • I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now.This video serves as an easy to get into guide regarding heavy-, light- and other cruiser variants, featuring useful templates for all. Please remember this ...Edit: I have now completed a sequel which covers Intermediate Navy Strategy and delves deeper into multiplayer application, fleet composition, and the state of the meta. Also available is the "Advanced" Guide, which addresses changes to the navy introduced in No Step Back and is continuously updated with additional sections going into deep ...I believe that one reason for this meta is that the low risk approach allows you to skimp on docks, and get more MILs instead. So the deathstack helps your ground war, it’s not just navy in a vacuum. That’s also part of why the roach DD meta took off. By spreading damage around so widely, you cut losses, and save on needing to rebuild.#Hoi4 #tutorial #navy I thought I would show you guys the Navy "Meta" I use in SP games! There's a few different methods floating around but I find this one ...Capitals are BB (battleship), BC (battlecruiser), CA (heavy cruiser), and CV (carrier). Screens are CL (light cruiser) and DD (destroyer). You want at least 4 screens for every capital ship to protect them from being torpedoed. I use 4 BC, 8 CL, and 16 DD for my model strike task force if I'm building from scratch. 4. Laranjow • 8 hr. ago. Carriers make big ship go boom. Light cruisers stacked with light attack make small ship go boom, no small ship = big ship go boom faster. Light cruisers stacked with radar and floatplanes = omniscient patrol gods. Currently, heavy cruisers and battlecruisers with little to no armor are the best "tanks" as their speed ...Therealrobonthecob • 4 yr. ago. There are a bunch of different claims as to what is the most effective for pure IC, but well upgraded subs and naval bombers can wreck enemies. If …

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More of a meta meta question, looking around at other posts, seems like it's still better to build NAV Bombers over building a Navy and now far better to build CAS over Tanks and never see Intelligence stuff mentioned anywhere, would you say it's worth buying Man the Guns, La Resistance and No Step Back given they prominently have features that ...Pick somewhere like the bay of Biscay and start raiding there with naval bombers and subs. This will force the RN to deploy screens there, which you can then attack with your shiny new task force. Eventually, you should be able to engage a large fleet, knock out a bunch of screens and maybe a capital or two.All the groups will combine into one and your ships will all merge. To serperate, click or shift-click ships in the menu, then right click either in the SAME fleet group for a new group within the fleet, or the fleet group menu at the very top for an entirely new fleet. 1. evian_water • …Looking for social media alternatives to Facebook can prove tricky. As we’ve recently discussed in our deep dive into the Metaverse, Facebook — now known by the parent company name Meta — seems to be everywhere.In this video I look over the potential new naval meta. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just ...One obvious change (other than the position of the artillery battalions in the template) is that recon support companies will clearly be a must. Plane designs will change significantly, as the patch affected many of the planes related technologies and stats. Tank designs will also require some significant changes, especially concerning speed ... Fleet Compositions? Trying to understand the meta. SRhistory. Jun 6, 2021. Jump to latest Follow Reply. Hi all, So i played Netherlands and Germany. Both where most up to landwar and air landwar. Now playing with UK and trying to understand navy war. I checked the internet for Fleet Compositions but it's hard to find and some guide …So. The meta for Japan is to use 14/4s to kill China with as little destruction as possible, the more damage to things like Infrastructure and factories the longer you spend repairing rather than building new factories (the damage can get so great you can’t build for the rest of the game). But don’t confuse a lack of damage with speed, you ...heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. with these templates you will win any hoi4 by blood alone battle you...Navy Meta Video: https://youtu.be/6YQ5HKlSlgYCarrier Video: https://youtu.be/RQf7t5Wz5u0UI Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=708204...Frigates - First entry into a deep water navy. Has one more slot than corvettes (2), slightly higher cost, slightly higher armor. Destroyers - The workhorse of the fleet. Has an additional slot over Frigates (3), higher cost, decent armor that will bounce a lot of early age and lower class ships but it does start to get expensive here on out. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. A single Naval Yard outputs 2.5 production per day. So! (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. ….

So. The meta for Japan is to use 14/4s to kill China with as little destruction as possible, the more damage to things like Infrastructure and factories the longer you spend repairing rather than building new factories (the damage can get so great you can’t build for the rest of the game). But don’t confuse a lack of damage with speed, you ...A lot of the SP naval meta comes down to countering enemy naval superiority of ships that will never ever engage you. The UK will park its entire fleet in Orkney (out of range of port strike) and project superiority into the Channel, despite the fact that they wouldn't have enough time to get down south to contest an invasion even if strike ...Jul 1, 2021 · #hoi4 #guide #metaA Singleplayer guide to the Navy in HoI4 with the current meta;I apologise for the audio, something went wrong in processing and I have no ... A fleet of that does most of the same things as the old meta in the old system but it requires a bit more management on the production side. 2. Rd_Svn • 1 yr. ago. There was never a need for dd's when spamming light attack light cruisers. 20-25 of these in a task force would simply shred anything. Haven't tested in the current patch, but the ...In my latest Germany game I produced loads of naval bombers to destroy the allied navy. Are they still worth it?? Because when I tried bombing in the English channel, it took 18 naval bombers to sink a single submarine. The naval bombers design was a torpedo module and 2 x heavy mgs with self-sealing fuel tanks, armour plates and non strategic ...This video serves as an easy to get into guide regarding aircraft carriers, featuring it's... well... one useful template. Please remember this video is not ...Jan 24, 2023 · High screening effectiveness shields the battle-line and carrier group from enemy torpedo assaults. In addition, screening grants all ships in those groups an improved hit probability and retreat speed. Make sure that you keep in mind that a good navy always has heavy cruisers. Mastering the Hearts of Iron 4 navy is crucial to achieving victory. Frigates - First entry into a deep water navy. Has one more slot than corvettes (2), slightly higher cost, slightly higher armor. Destroyers - The workhorse of the fleet. Has an additional slot over Frigates (3), higher cost, decent armor that will bounce a lot of early age and lower class ships but it does start to get expensive here on out. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. A single Naval Yard outputs 2.5 production per day. So! (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Hoi4 navy meta, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]